How To Play

City
120 gold · instant
+300 troops now, +cap and growth; linked factories add troops
Factory
110 gold · 15 s
+2.2 gold / s, +30% per supply line
Port
160 gold · 20 s
Coast only, 20 s to build. Ships, trade, +gold
SAM site
220 gold · 30 s
Near-certain kill on hostile missiles in range, 2.5 s reload. Knocked out under bombardment
Missile silo
420 gold · 120 s
Launches missiles; 20 s reload per silo
Bastion
90 gold · instant
Doubles the cost of taking nearby land. Destroyed if overrun
Missile command
350 gold · 90 s
Controls silos within 45 tiles and fires them at high-value targets. Overlapping centers make missiles cheaper
Shield generator
900 gold · 150 s
12-tile dome that stops every missile aimed inside it, 100%, losing 2 of 10 hit points per hit. Repair from the right-click menu
Coastal battery
420 gold · 60 s
60 s to build, coast only. 34-tile gun, 3 damage every 8 s. Knocked out under bombardment
Shore guns
150 gold · 20 s
20 s to build, coast only. 14-tile rapid fire: shreds transports and light ships
Big Bertha
700 gold · 120 s
60-tile artillery, one shell every 20 s at the nearest enemy building. Cannot be intercepted
Airfield
600 gold · 90 s
Hangar for up to 4 aircraft; buy fighters and bombers from its right-click menu. Spy planes fly from here
Flight operations
400 gold · 60 s
Runs your air war: buys aircraft (keeping a gold reserve), keeps fighter patrols over your assets, recalls damaged pilots, and strikes with bombers when the sky is clear
Submarine base
450 gold · 60 s
60 s to build, coast only, needs a level II port within 34 tiles. Builds attack subs and hunter subs
Engineering command
450 gold · 60 s
Sends up to 4 repair trucks over your contiguous land to fix shields, airfield shields, guns, Big Bertha and port II guns, 15 gold per pip
Troop command
400 gold · 90 s
+10% troop growth each, up to four. With Garrisons it runs logistics: heavy transport or paradrop to any area under 40% of home density, keeping a reserve
Radar station
180 gold · 20 s
Reveals 45 tiles around it (fog of war)
Long-range radar
500 gold · 60 s
Reveals 110 tiles around it (fog of war)
Radar jammer
400 gold · 45 s
Blanks enemy radar stations, long-range radar and radar ships within 30 tiles. Eyes still see: territory, warships, spy planes, satellites
Satellite launch site
900 gold · 180 s
Launch a spy satellite for 400 gold: the whole map for 45 s

Notes

SpacingBuildings need 6 tiles of clearance from each other. You don't have to be exact: click within 5 tiles of a valid spot and the building lands on the nearest tile that fits (coastal buildings on the nearest coast).
Supply linesA factory links to every city and port of yours within 34 tiles (4 per factory, 3 per city, 2 per port). Each line: +30% gold for the factory; +1.2 troops/s per line for a city; +1 gold/s and 15% cheaper ships for a port.
ConstructionSites do nothing until finished, can be captured (progress kept) or bombarded, and cancelled for half the gold. A city with three linked factories speeds nearby building by 25%.
Cities+300 troops the moment they're built.