How To Play

Statefall · Real-time strategy

Small nation. Big ambitions.

A browser strategy game about expansion, timing and the decisions between battles. Build your country, outmaneuver nine rivals and make the map your own.

Statefall · Real-time strategy — in-game artwork
12 mapsGenerated and real-world settings
Land · Sea · AirOne connected campaign
A world worth zooming into — in-game artwork

A world worth zooming into

Detailed terrain, buildings, ships and aircraft make the battlefield easier to read up close. Zoom out to plan the campaign, then in to follow a landing or inspect a strongpoint.

Choose how you fight — in-game artwork

Choose how you fight

Play a standard land grab, draft your starting countries, face an established world or add fog, Garrisons and teams. Difficulty changes how your opponents respond.

What’s new · 3.0.1

Clear victory decisions and matching campaign credits.

  • Territory and team victories display their actual result. The allies heading appears only when your remaining opponents are allies.
  • Campaign credits replay your victory commitment correctly, including the decision to risk your score and continue to total victory.
  • Scores are recorded automatically when a game ends.
  • Choose an attack source in either army mode; landings follow the destination you clicked. Regular mode still draws from your national troop total.
  • Red invasion and yellow reinforcement rings show inbound landings. Select and drag a ring to redirect its transport to a reachable coast.
  • At victory, bank your result or commit to total conquest. Your scoring time freezes at the first victory decision; cleanup time does not lower your score.
  • Garrisons earns a 50% score bonus, Fog keeps its 25% bonus, and Total victory doubles the result multiplier. Risky start has no extra score bonus.
  • Named seasons rank each player once by cumulative qualifying points, with total conquerors first. Lifetime qualifications and nation unlocks carry forward.
  • Replay takeovers and already completed attempts are practice. Saving preserves your attempt and victory commitment.
  • Opening links are ordered in the footer; How to play opens the full guide. Historical credits name the recorded player and return to a working report.
  • All 4,807 dialogue lines are available: six distinct general voices, paired exchanges and expanded credits.
  • Generals favor clearer, tongue-in-cheek jokes, including bots who know they came from a chat window.
  • Dialogue avoids reusing the same joke mechanism within a match, with a wider choice for each event.
  • Saved matches retain their earlier dialogue catalog and published wording.
  • The opening screen and sidebar use the new Atlas logo, with compact territory borders.
  • A territory-ownership animation marks loading in the browser tab and settles into the normal icon when ready. Reduced-motion mode keeps it static.
  • Local garrisons show every area, with larger map counts and exact troop counts in the sidebar.
  • Generals appear beside their credits quotes and speak in front of their country flags.
  • Copy the Match ID at the end of credits and browse the latest 20 games.
  • Guide artwork stays loaded while you switch between tabs.
  • Shared credits wait for their battle report data before drawing.
  • The battle report in campaign credits fits its contents, removing excess blank space on tall screens.
  • Generals and computer-written credits use a sharper dialogue roster with clearer insults and comic twists.
  • Site administrators can preview, publish and restore dialogue wording separately from game updates.
  • Each match keeps its dialogue version through the final credits. Updates apply to new matches.
  • Saved matches recover their published dialogue when available, with bundled dialogue as an offline fallback.
  • The commander’s verdict leads the battle report, with a larger portrait, country flags, a prominent result and score, and leaderboard recognition.
  • Watch campaign credits directly below the score. Credits include your battle report; share their link after the roll.
  • Credits preserve your rank when posted. Current leaderboard standings can change as new results arrive.
  • New, Random and Shared matches have separate opening flows. Special rules start collapsed, with Teams in the main Mode step.
  • Pick your allied generals with portraits and personality descriptions. All nine generals play, and the summary shows every team.
  • Selected allies are preserved by Match IDs, saves, replays and restarts. Older shared matches retain their original lineups.
  • See whether your settings qualify for nation unlocks as you build the match, with reasons beside excluded choices.
  • Credits song previews show loading and audio errors accurately. Preview and approval recover expired site sessions safely without losing your draft.
  • Generals speak in cartoon chat bubbles with points aimed at their portraits.
  • Conversations appear one reply at a time. Earlier bubbles fade but remain readable above the latest reply.
  • Notification banners stack at the top center of the battlefield, with general dialogue below to prevent collisions.
  • A short radio click and static announce each new speaker and follow your Master and SFX volume and mute settings.
  • Shared Match IDs now clearly load a starting setup for a new attempt. Choose your country from the summary before starting; use a replay to watch the original battle.
  • Copying your current setup no longer replaces the Match ID you pasted.
  • Credits name the generals who actually commanded your opponents while preserving the original credits quotes.
  • Find all nine general profiles under Opponents in the website menu.
  • General dialogue uses plainer language, more direct jokes and six distinct personalities.

Your matches, your story

Sign in on the website to keep account saves, revisit replays and build a profile across matches. Finished campaigns can become shareable credits with your highlights and dedication. Browser-local records belong to that browser; account features require a site connection.

Sound with a purpose

An authored soundtrack, distinct unit effects and alerts help tell the story of the battle. Adjust music and effects separately in the Sound panel, or mute them when you want a quieter campaign.

Credits & audio attribution

Designed and built by That Company. Map data: Natural Earth (public domain).

Tank sound excerpts derive from FXTankMix-a.wav by Department64, used under CC BY 4.0. Excerpts were filtered, level-adjusted and mixed. No endorsement is implied. Additional audio source credits accompany the game assets.

Game 3.0.1 · Build 2026-10-05-victory-replay-fix